
A Trip to Virornus (Finnish Game Jam - 2020)
A Unity game project made with a team of coders, artists and a sound designer during a single weekend.
Read MoreAn unfinished C# / Unity mobile game which is heavily inspired by the popular ‘Hill Climb Racing’ game. Basically the first game I worked on after finishing a couple of Unity tutorials.
This is a mobile game, which I started creating in 2014 during my free time after completing the first programming courses of my bachelor’s degree. In practice, this is my first game that was not based on Unity tutorials.
This game is unfinished, because I had planned way too many features for this game and I greatly underestimated the amount of time required. The code was refactored way too many times to fit another ‘cool feature’, such as destructible terrain. Destructible terrain actually is already implemented, only needing a tank which could shoot explosive projectiles. (A prototype tank is actually in the game, but it won’t shoot anything). I also spent a lot of time creating a neat set of development tools, which no-one will ever see. Tools include a semi-automated vehicle-creator for adding/modifying the suspension and adding n-amount of wheels. I would have saved a lot of time by just manually creating levels and vehicles.
Everything you see is coded by me, unless it already existed in the Unity 4 engine. I drew the cars by myself, but otherwise I mainly used the free assets for graphics.
As the Unity 5 has a new HTML5 WebGL-based player, I thought it would be easy to include this game here. It is amazing to see that we are finally able to replace all those clumsy plugins with plain HTML and JS.
I wanted to release this project in its current unfinished state, because I feel that this project has a lot of elements worth showing. It is the only C# project I have made. I also learned a lot of C# doing it, as I consumed every C# programming concept tutorial I could find on the Unity tutorials.
The goal of the game is to get to the finish line.
While the game was designed to be touch-controlled, it can also be controlled with a keyboard.
From the menu you can change your vehicle, upgrade your vehicle and change the level.
All of the levels are finishable, except for the infinite level.
Planned and partly implemented features:
The minimum required steps to finish this game:
The terrain is made with bezier curves. More specifically a single ground- object is a set of four coordinates which is converted into bezier curves and further in to the vertices of a mesh-component. Finally the collision- component is added along with the materials for the ground and the grass. All terrain-objects are stored as a set of coordinates and the mesh is dynamically created when the player gets close enough.
It would be possible to completely generate the terrain during run-time, and that also seems like a viable idea if I ever want to finish this game.
As you can see, there are explosives and breakable obstacles. Broken objects create debree, which will vanish in a few seconds. This is not something that was already included in Unity 4, unlike it is in Unreal Engine.
A Unity game project made with a team of coders, artists and a sound designer during a single weekend.
Read More